8-Bit: Art Book
Enjoy a compelling insight into how pixels learned to walk, run and jump! 8-Bit: Art pays homage to the visual quality of digital artworks in a large-scale gallery of brilliant color, featuring a rich variety of sprites, screenshots and much more from a host of classic video games. These games are burned into the collective consciousness of an entire generation thanks to countless hours spent with Pac-Man, Mario Bros., Zelda, Mega Man and others. The book is complemented by fascinating anecdotes and background on aesthetics, technology and critical reception. 8-Bit: Art celebrates the virtuosity of designers who have created such an outstanding legacy.
What was once considered "only for video games" is now celebrated for its fine art of design. This beautiful book is a nostalgic stroll down memory lane, invoking entertaining flashbacks with the turn of every page. Not only will this book please older gamers with nostalgia, it also gives younger gamers a great history lesson in video game visuals.
Stephan Günzel is a Professor of media theory at the Berlin Technical Art School. He previously taught at the Humboldt University of Berlin and at the universities of Jena, Klagenfurt and Trier. From 2008 to 2010 he was coordinator of the Center for Computer Game Research (DIGAREC) and researcher at the institute for arts and media at the University of Potsdam.
Hardcover, 11 x 11 in., 250 pages